Very confusing at first, but after playing around with it, I understood what I was doing. Super cool concept! Trying to balance building new dice to generate more resources in order to combat upkeep costs from other dice was really addicting. For an information-heavy game, this one just needs to tell the player more things. Even after reading the itch.io page, it wasn't totally clear to me how to generate resources, though once I realized the icons matched the dice (along with the colors for the buildings), it became clear to me what the objective was.
Great game! Loved playing it!