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Dice Kingdom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #518 | 3.769 | 3.769 |
Enjoyment | #1486 | 3.077 | 3.077 |
Overall | #1632 | 3.179 | 3.179 |
Presentation | #3022 | 2.692 | 2.692 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build dice kingdom using dice
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
At first I thought it was just a generic idle game but after playing i realized that it was a lot more complicated. Maybe adding a tutorial (In form of small texts telling you what each button mean) would make the game easier to understand.
Nice game! A fresh touch to "clicker games". I like it that it get quite complicated!
Really enjoyed it overall, was also trying to figure out what everything in the UI was doing, but really cool concept overall, and the replay-ability with everything being random combines very well!
Really nice! It gets tough to keep the balance of resources at some point, I like it! I needed a few moments to understand what is happening, tho.
Cool Concept for the game jam. The UI is kinda of hard to understand and overall is a little confusing without any tutorial But for only a 48hr game jam it was great!
I really want to love this game, the concept got me hooked in immediately even if the graphics are a bit rough. I've been retrying it for 30 minutes now and I think it boils down to the death spiral you mention, a single mistake makes you loose the game with very little possibility to recover which, to me, is a bit too frustrating.
I was thinking, maybe add the number of each dice on the screen could make it somewhat easier to guestimate if I'm making a mistake and make the stats nerd in me happy?
Nice game nevertheless, I'm happy I landed on it :-)
Creative concept. Very simple but very fun at the same time. My one problem is its hard to understand what is happening at some points.
I played a bit, didn't get to the last object cause it was a bit frustrating to loose everything at times. In need of a better tutorial but once i got it running it was quite fun to get to a stable economy then expand with new tech ! Well done, really cool concept, super original !
Can't say I played long enough to fully understand game, but what little I understood looks solid. It has rules that are thought through. It needs better ux badly, everything is bit hard to read.
And in uniqueness this rates high.
Because Itch bugged and wont show me as submitter:
https://codingduck.itch.io/casinodungroller
Unique use of theme. Very steep learning curve. Good job.
Very confusing at first, but after playing around with it, I understood what I was doing. Super cool concept! Trying to balance building new dice to generate more resources in order to combat upkeep costs from other dice was really addicting. For an information-heavy game, this one just needs to tell the player more things. Even after reading the itch.io page, it wasn't totally clear to me how to generate resources, though once I realized the icons matched the dice (along with the colors for the buildings), it became clear to me what the objective was.
Great game! Loved playing it!
Awesome concept! One wrong move and bam, you're dead. I was never completely sure what I was doing, but that's more on me than on your game. Great job for a game jam game!
Got to over 14k dice. Built the victory symbol so not sure if that means I’ve won or if there’s more?
Was cool as the map grew and I gained more and more dice. Would’ve been nice for something else to come into the mix later on in the game :D.
I had lot of ideas that could happen in late game but wanted to keep game "simple" as it is. You can count getting orange die as winning as its last die you get.