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(+1)

the player movement was very stiff, it felt like I couldn't control it at all. other than that though, neat concept! excited to see what you make of it in the future!

Yeah, the movement system was definitely the hardest thing to get to a just "passable" state. It's janky on things like corners and I should've tweaked the velocities more.

(+1)

definitely. it was still a really interesting concept though.