It looks really nice, but I don't really understand the purpose of using R. It destroys half the level. Is there an advantage for using it?
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There's not always a route to get to the goal dice , so destroying the level gives you new platforms to get there as well as being able to jump along the falling dice. The risk/reward is also in time taken (would have included a timer for more points per goal if I'd had time) as new platforms/falling dice often provide faster routes than navigating up and over.