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I liked that the game forced me to think ahead before diving forward - you can't just barrel ahead, you have to decide what to do as you approach each challenge. And I like the idea of playing with jump heights mid-platformer like this.

Some ideas for improvements:

- Sound effects for the die rolls would help make timing easier, it's hard to know when the next jump is ready.

- Currently, one bad die roll can force you to restart the level entirely. A health/hit points system would make taking damage feel a little less punishing (even if it's just like 2 HP because you die)