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(+1)

I played through one full round, and here are my thoughts. :)

Firstly congrats on trying something completely new, it's not easy to do.

Have you tested this game on a table IRL? Might be a quick way to refine the rules and practice how to convey them to players. For instance I didn't realise until the end each player was trying to flip tiles to their colour(?) - perhaps I could have guessed but I didn't see it stated anywhere.  I also didn't know there was a setup and then play phase. All things which can be easily fixed and communicated to the player I think.

Well done on submitting another GWJ!

Thanks for the feedback.
No I haven't tested it IRL yet. I wanted a quick way to generate tiles without having to hand draw them or spend hours tweaking SVG files to get enough variety so that was part of the goal with the jam, getting a good selection of tiles I could then print and try IRL. I have now generated enough tiles based on the jam version that I can print and try it on a table.

Yes, the rules aren't very well explained, I did try to explain the phases in-game in the tutorial but I was a bit rushed by the time I got round to the tutorial and it wasn't very well made. Hopefully I can tweak this if the game proves viable in the future.