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A jam submission

Flipping SymmetryView game page

Abstract Puzzle game - Godot Wild Jam 47 Entry
Submitted by Drentsoft Games (@DrentsoftGames) — 19 hours, 21 minutes before the deadline
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Flipping Symmetry's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#163.4963.708
Audio#342.6322.792
Controls#402.3572.500
Overall#402.3792.524
Theme#412.3572.500
Accessibility#422.0432.167
Fun#421.8461.958
Graphics#431.9252.042

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4.4

Wildcards Used
N/A

Game Description
Flip coloured tiles to score points!

How does your game tie into the theme?
The tiles have symmetry on a single axis.

Source(s)
N/A

Discord Username
drentsoft#3521

Participation Level (GWJ Only)
8?

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Comments

Submitted(+1)

I really like the game. It was confusing at first but when you figure out it's really fun to play. I won the game on my 3rd playthrough (and I am proud of it). 

Developer

Yay, thanks for sticking with it :D

Submitted (1 edit) (+1)

Good game.

I like this twist on the tile-capturing genre (don't know if this genre has a name). These kind of games always use numeric comparisons to capture the opponent's tiles and I think that using instead flip, rotate and swap arrows makes the game more deep and strategic (e.g. sometimes flipping tiles your color has some disadvantages).

I think that in the current state this game would work best in a digital format rather than a physical one. Each time a player chooses to flip 1 tile, up to 8 other tiles would need to be flipped or rotated. This things are handled best by computer. In a physical setting the player would spend ~10 second (up to 30 seconds each turn) just flipping and rotating tiles without any interesting decision.

Developer

Thanks for the feedback. Yes I also feel like the game may work better digitally,

Submitted(+1)

I agree that the game looks like a lot of fun, but quite complicated to play without a tutorial.

Submitted

The game looks fun, but the ruleset is far too complex to be explained in a tutorial like that one.

Developer (1 edit)

Thanks for the feedback. I had hoped to do a more comprehensive tutorial but I didn't manage it. Something to work on post-jam :)

Submitted(+1)

I played through one full round, and here are my thoughts. :)

Firstly congrats on trying something completely new, it's not easy to do.

Have you tested this game on a table IRL? Might be a quick way to refine the rules and practice how to convey them to players. For instance I didn't realise until the end each player was trying to flip tiles to their colour(?) - perhaps I could have guessed but I didn't see it stated anywhere.  I also didn't know there was a setup and then play phase. All things which can be easily fixed and communicated to the player I think.

Well done on submitting another GWJ!

Developer

Thanks for the feedback.
No I haven't tested it IRL yet. I wanted a quick way to generate tiles without having to hand draw them or spend hours tweaking SVG files to get enough variety so that was part of the goal with the jam, getting a good selection of tiles I could then print and try IRL. I have now generated enough tiles based on the jam version that I can print and try it on a table.

Yes, the rules aren't very well explained, I did try to explain the phases in-game in the tutorial but I was a bit rushed by the time I got round to the tutorial and it wasn't very well made. Hopefully I can tweak this if the game proves viable in the future.

Submitted

very confused about the rules of the game, but the flipping animation is nice and the music is soothing 

(+1)

I'm going to be honest, I have no clue what's going on. But I can tell you put a lot of effort into it!

Developer

Thanks for the feedback.

Submitted

Maybe it's just me but it felt a bit too complex for my bird brain. I just couldn't understand the rules.

Developer

Thanks for your feedback. Yes I think I can make it clearer if I continue development post-jam. There are two phases. The first phase you are trying to place tiles in your favour and in phase 2 you just want to make islands in your colour by flipping/rotating tiles (blue for player 1, red for player 2) but I feel like at the moment it's not easy to see the chained effects from moving 1 tile. Thanks for trying it.

Developer

Also the AI likes to steal turns because I couldn't finish it so if you got to phase 2 and felt like lots of things were happening without you that's probably why... xD