definitely a little buggy on startup but I had no problems after that. I really liked the idea of needing to strategize the damage of your shots with different enemy types and health values, but I mostly just ended up backpedaling away from everything while spamming click. If you could find a way to force the player to think more critically with their shots this game would actually be really rad, for now its just a little on the plain side though. Still, cool stuff!