definitely a little buggy on startup but I had no problems after that. I really liked the idea of needing to strategize the damage of your shots with different enemy types and health values, but I mostly just ended up backpedaling away from everything while spamming click. If you could find a way to force the player to think more critically with their shots this game would actually be really rad, for now its just a little on the plain side though. Still, cool stuff!
TheFoolishGoose
Recent community posts
I love the cute paper cutout artstyle and the game seems really creative and clever and I'm sure would be a lot of fun if I was able to understand literally any of what's going on at all. This is way too big brained for me, I read the instructions twice and I did not even kind of get it. Maybe I'm just dumb.
I enjoyed the platforming exploration stuff and I feel like the idea could lead somewhere interesting but the random gravity changes feel a bit redundant as a mechanic when you can just use the little gravity shift orb guys to just immediately change direction again and is mostly just frustrating from a player perspective. Also, the music being the same 8 bar loop gets a little grating after awhile haha, although props for doing the music yourself! Everything here could definitely use work, but I thought the game was very cute and did have some fun with it, thank you for making it!