Nice take on a classic!
I like that you added indicators to show which moves were possible with the dice roll. I also like that the dice roll was automated. With what you have, you could technically implement 'casual', 'normal', and 'hard' modes. 'Casual' could be the same game without the addition of blocked squares, 'normal' would be as the game currently is, and 'hard' could be multiple squares blocked at a time and/or limit the time the player can make a move.