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vidapour

11
Posts
A member registered Jul 18, 2022

Recent community posts

Cute concept!

When assigning stats, there's so much free space available in the center of the screen. I would change the UI to make the stats much bigger so it's easier to see and assign points. I think it'd also be cool to be able to see the stats of the opponent on the same screen (since it already shows who the opponent will be).

Auto-battle was very cute :)

This was so cute to play!

I think having a health bar above enemies would help in seeing how far along you are to defeating them.

Final boss was a bit tedious since it was pretty tanky, I'm wondering if you could implement some sort of ability for the character that can help defeat the boss (any maybe other enemies) quicker. Maybe have other dice spawn on the map that could give the character could roll for a one-time/two-time/three-time ability power. For example, a spawned die has three sides for plasma blast -- one side with one purple blast to mean one-time shot, one side with two purple blasts to mean two shots, and a third side with three purple blasts. Repeat the same on the final three sides of the die but for a fire ball ability. (Obviously this is an example and you could mix&match abilities and # shots a side gives assuming you go down this route)

Overall I enjoyed playing through this :)

Nice art!

Whenever I rolled, one of my dice never got thrown into the cup no matter where in it I aimed. There would also be nothing to do after throwing the dice, and I'm not sure if that's a bug because I couldn't get all my dice into the cup or because of something else. 

Visually it was very pleasing to experience!

Ok I saw your reply and clearing rows/columns that have their conditions met makes a lot more sense haha

Great game and really pretty too :)

I think this is a really fun and challenging puzzle game!

Only issue I had with it is that some combinations are impossible (e.g. having to fill 30 on the lowest row but starting with anything less than a 6).

This game is absolutely beautiful!

I agree with the other commenter that a more defined grid would help line up shots.

I also think it would've helped if you clarified that the side facing the enemies had to line up numerically to the enemies, not the side facing upwards. I didn't get that till my third run.

I think you could do cool things with this! Add power-ups and ammo caches to keep the game going!

Overall great job :)

Cute concept, and like how you utilized in a not-so-traditional way, but I think there's a bug because I can't seem to get past selecting which champion targets which enemy.

Nice take on a classic!

I like that you added indicators to show which moves were possible with the dice roll. I also like that the dice roll was automated. With what you have, you could technically implement 'casual', 'normal', and 'hard' modes. 'Casual' could be the same game without the addition of blocked squares, 'normal' would be as the game currently is, and 'hard' could be multiple squares blocked at a time and/or limit the time the player can make a move.

I think the special abilities were cool but it would've been nice to see them at the beginning, and maybe have a toggle to look back to in case I forgot who had what ability.

I also would've lowered the health of the monster for the purpose of this showcase since I think it took a bit too long to slay -- once you got the gist of the game, it was only a matter of probability until you could hit a combo (e.g. the mage needing to have a 1, but there were times where I had to roll 10+ times to get that).

Otherwise cute little game!

Cute concept and enjoyable to play, but it was unclear what the purpose of rolling the dice was.

This is a really interesting concept for a game!

Besides the "floaty" feedback you've gotten, I think reducing the camera rotation sensitivity and increasing the gravity (reducing the distance you slide when you land) would make this a solid game!!

Great job otherwise!