Interesting idea! I found the controls a bit too hard; there’s no indication of a dice roll happening other than the small dice screen in the bottom, and you can’t afford looking there often enough (since this distracts you from the track), so speed changes feel way too random, maybe some sound indication of speed changes would improve it? Collisions cause the ship to rotate a little towards the collider, increasing the chance that you’ll collide the same thing a moment later, effectively making you stuck in the collision loop unless you stop, drift & rotate (and you naturally don’t want to do this since it slows you down). Overall I’d say it’s a decent idea but the movement details need some tweaking and polishing. Anyways, good job!