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Pretty on the visual side and pleasant to ear on the audio and music :)

Gameplay was fun, though I really missed having more than one "object" floating behind, though I assume it was done, so that the controls are easy to grasp (one button does everything).

Also I hate that tomato with a passion :D

The one item inventory system was based on Overcooked. We wanted the player to only have to focus on dealing with one item at a time. Do you think the ability to throw items out of your inventory them would make it more enjoyable instead of having to discard them in the trash if you don't want to currently use that item  (just wondering for the list of features I'm writing down for the post-jam update)?

Hm, the thing is that you need to go fetch some stuff one at a time (three for a recipe if I remember correctly?), so that's three trips down, choping (& maybe chasing/getting stunned) some stuff and going back up.

In Overcooked you have to go fetch ingredients one at a time as well, but those are usually close by and you're much faster (movement wise).

So, my advice would be to sped up this process (or make it so, that the recipes are easier or customers more patient ;))

Btw, that's awesome that you want to work on your game post-jam!

(+1)

Thanks so much for the feedback! We'll have to think up of ways to speed up the process! You can press shift to sprint in the game, but we might end up making that a little faster than it is. The artist made sprites for burrito customers to order burritos with only one or two ingredients. I think once those are implemented the process will be a lot faster!