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A very interesting concept for sure. The way that the science lab and barracks work seems arbitrary and I didn't understand the tutorial's explanation the first time through. There might be some ways for it to be visually clearer, such as adding a "10" somewhere around the barracks as a reminder of what the goal is there. I also wish the dice types were easier to distinguish (at least for someone like me that hasn't played enough D&D). Once I got a hang of the game, though, I really liked it.

Thanks for the feedback, may add the "10" in the barracks in an after-jam version (if I have the time to make one, I don't promise anything :)  ).