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Not enough movement, or enemies move too much. I like the idea of the pawns and the dice interacting with them on the table... but I'm not sure how damage is calculated. 

Looks interesting for an asset flip. 

Thanks for the feedback, and yea the movement is quite restrictive imo, and sadly we didnt really get time to properly show how damage is dealt but its based on what number is facing up when the die physically hits the target, but Thanks for playing and giving feedback