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A jam submission

Dungeons & DiceView game page

Submitted by Jordan4762, Trex373 — 29 minutes, 38 seconds before the deadline
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Dungeons & Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#15873.2863.286
Enjoyment#17782.9522.952
Overall#18543.0953.095
Presentation#22423.0483.048

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The gameplay focuses on rolling dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Flicking the dice at the enemies is super satisfying:) Love the D&D vibe. There were a few moments when the dice didnt react but all in all a very well made game! No audio played for me, but that might be my browser bugging out. At the end of the the day the game leaves me wanting more:) more enemies, dice and locations. Would love to see this explored more!

Great Work!

Developer

Glad too hear you liked it! and yea we couldn't get any sounds added before release sadly, but thanks for playing and leaving feedback!

Submitted(+1)

The idea was nice and I enjoyed the game. I did encounter one bug where if you throw a dice too fast it can pass through an enemy, but good game!

Developer

oh thats fun, hopefully that bug doesnt happen too often. But glad to hear you enjoyed it and thanks for playing and giving feedback!

Submitted(+1)

The movement was a bit wonky. But other than that the system for hurling dice for random effects at enemies was cool and interesting.

Developer

Yea its a bit finicky, But glad to hear you thought it was cool and thanks for playing and leaving feedback!

Submitted(+1)

I didn't think I would like the physics-based DnD combat system as much as I did but wow is it satisfying. The game is already fun, but with more time, this game can be something truly special. Every attack was like a puzzle; I found myself trying to figure out the best way to ricochet dice to get maximum damage per turn. I think I would have liked the game even more if it featured different kinds of dice. Great job!

Developer

That's awesome to hear! and trust me we had a big list of dice we wanted to add but sadly we didn't have time. but thanks for the feedback and thanks for playing our game!

Submitted(+1)

I had some problems with my attacks but all in all i like the creative approach! 

Developer

hopefully it wasn't too bad but yea the attacks are finicky that's for sure XD but glad to hear you liked it!

Submitted(+1)

Verry nice

Developer(+1)

Thanks for playing!

Submitted(+1)

nice job guys!

Developer(+1)

Thank you for playing!

Submitted

Not enough movement, or enemies move too much. I like the idea of the pawns and the dice interacting with them on the table... but I'm not sure how damage is calculated. 

Looks interesting for an asset flip. 

Developer

Thanks for the feedback, and yea the movement is quite restrictive imo, and sadly we didnt really get time to properly show how damage is dealt but its based on what number is facing up when the die physically hits the target, but Thanks for playing and giving feedback

Submitted(+1)

First of all great job!
Fighting with the dice is cool, and I love the DND art style.

Neat levels (my favorite was the top-down hallway level).

Some feedback:
- Keep the enemies health floating above them, even if they are knocked over.
- I think the game would benefit from a way to tell how the damage is being calculated? Maybe rolling the dice first to calculate it's damage, and then letting the player throw it.

Overall though great job, I beat the whole thing so it definitely kept me playing.

Developer

Thanks for the feedback and yea unfortunately we didn't get to add feedback to the damage you deal, but its based on what number is facing up when it physically hits the target. and we honestly shouldve thought of the health thing but we ran up against the wire and didn't get to do much testing XD. but Thanks for playing and leaving feedback