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(1 edit) (+1)

Played this one for quite a while. Most innovative and interesting gameplay I’ve seen so far!

Couple of notes in no particular order:

  • Really interesting core concept. Feels very fresh.
  • It was a bit confusing to get started (what is surrounding?), can I control the villagers? etc. With the instructions below it was ok, though.
  • In the start when I had few diamonds, it felt like a bit of a gamble what tool I’d produce, if it was something I needed or not. Not sure if this is positive or negative, though. Kind of exciting.
  • My machine started struggling around turn 20 or so, and the framerate dropped a lot
  • It was a LOT of dragging, which got kind of repetitive, also annoying to do with my laptop mouse, especially after the framerate started dropping. This was what made my stop playing in the end.
  • In the beginning, managing resources and production rates were kind of fun, but after I got the shop and started using coins, it didn’t really matter that much what kind of resources I produced, since I’d just convert the excess into coins.
  • Dice rolls got less exciting the further I got. I had so many buildings I’d always get more or less the same amount of each resource each turn.
  • I really liked the uncertainty and gambling at the start of the game
  • The black and white look is cool
  • but it was kind of hard to see visually what was what, and what needed my attention. Especially since all the buildings are always blinking with their die number
  • It seems the unpaid/unfed counters are buggy? At least it showed zero even though villagers were still hungry or unpaid.
  • I think it was too easy, I never really felt in danger. In games like these I’d rather start over a couple of times, thinking about new strategies to overcome the challenges, but here that wasn’t really needed.
  • Love the yeti! Finally a game where he’s beatable!

I wonder how the game would have been if the map was smaller? I think maybe that would solve some of its issues.

This sound like a lot of negative stuff. But really, this game kept me occupied for a very long time, and it was really interesting gameplay-wise.

(1 edit)

Thanks for the comment!

I didn't notice any lag on my machine even 40-50 turns in, but there are definitely a lot of things that are coded very haphazardly due to the time constraints so hopefully I'll be able to iron out any performance issues later on. And the dragging is definitely my main problem too. It gets super tedious when you start producing a dozen or so new items every turn. I'm thinking of ways I could allow the player to automate the process, with some sort of stockpile mechanic.

Overall I appreciate the thorough feedback! I'm excited to start ironing some of this stuff out after the jam.