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Diceland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1470 | 3.333 | 3.333 |
Overall | #2201 | 2.970 | 2.970 |
Enjoyment | #2494 | 2.667 | 2.667 |
Presentation | #2520 | 2.909 | 2.909 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's main functionality involves rolling dice. I am not a creative man.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Ater a few days of testing and rating games this is the one i would be most exited of revisiting if it's updated.
Thanks so much! Hopefully I'll find some time to update it over the next few weeks!
really like the look and feel of your game. Lots of fun
Very good resource management game!
It felt really good to move the resources around to merge them.
I laughed hard when I tried to put a rock on top of a dead body to cover it, and it transformed into a tombstone.
Wish there was I way to skew the probabilities of the dice in the player's favor, to make the beginning less hard. But I don't mean this code-wise. Something more on the lines of having different dices with different number on the faces, like a 4D dice, that would maximize the chances of food production, but forgoes the production of materials.
This has a lot of potential!
This game is a bit hard when you just started, but overall I enjoyed it!
Liked the concept and the graphics, I know that when a resource spawns it is indicated but it was very hard to identify it and to realize that I can click the resources, also I would really love to play it with the recipes of the things, because I only got to craft an axe, tried some other things but nothing really worked.
I discovered poisonous cherries. Oh.
Great game, amazing for such a short time limit and I like the tooltips on the bottom left. Kept me playing for a while. The sea is a bit flashy and annoying, but otherwise the game is amazing.
wow super complex game! i like the artstyle too! great work!!
fyi i posted a longer comment under the game.
Overall this is a great concept. With more quality of life improvements this would easily become a candidate to put out as an official title.
And don't worry about the art it's really fun!
Really liked the game. Great design, great concept, a lot of possibility.
I would +1 all what Johan Helsing said. Also, I played like 35 rounds, what made me stop was a lot of dragging, and maybe the lact of feedbacks. Looking for objects around the map was hard, and I also didn't really know what to do or what was the goal, haha.
Like Johan, I pinpoint the defaults, but this is the game I played the longest so far. I really enjoyed it :) Insane work on 2 days.
Played this one for quite a while. Most innovative and interesting gameplay I’ve seen so far!
Couple of notes in no particular order:
I wonder how the game would have been if the map was smaller? I think maybe that would solve some of its issues.
This sound like a lot of negative stuff. But really, this game kept me occupied for a very long time, and it was really interesting gameplay-wise.
Thanks for the comment!
I didn't notice any lag on my machine even 40-50 turns in, but there are definitely a lot of things that are coded very haphazardly due to the time constraints so hopefully I'll be able to iron out any performance issues later on. And the dragging is definitely my main problem too. It gets super tedious when you start producing a dozen or so new items every turn. I'm thinking of ways I could allow the player to automate the process, with some sort of stockpile mechanic.
Overall I appreciate the thorough feedback! I'm excited to start ironing some of this stuff out after the jam.
This game was so weird I couldn't finish it, I don't know how to control the peasants.
What a great way to use the theme! This game is surely going to be up there with the other good ones. The black and white colour palette is a bit hard on my eyes, and I wish you had a bit more control over the dice, but all in all a great experience! Loved it :)
I agree, I plan on adding some color palette options after the jam. My eyes were burning after working on it all night, lol
two of mine died early lol. great game
Really cool resource management game! I also really like the graphics. It took me a while reading the instructions to understand how to play but I really enjoy the farming aspect of the game. It's also interesting that we will have to discover the crafting recipes ourselves as we play.
Great game! Managing the village was super fun, and the element of randomness from the dice made the game unpredictable and exciting. I also loved how you could combine and craft items, villagers and buildings, all around a very fun game! I got 2 villagers almost immediately, then i gave one a sword, then i gave him a poison berry... he died...
I almost feel bad for adding the poison berries. Almost.
You can still sell them though :D I wonder what happened to the poor guy I sold it to?
I really enjoyed this title, only wishing that perhaps the hint could popup over/near the mouse cursor instead of below the screen. Damn pesky villagers kept asking for "food" and "payment"
So NICE. Poison Berries for everyone!