Wow, Thank you for your comment! I know about the shortcomings of this game, but in such a short time I did not have time to come up with a better solution. It's interesting that I decided to create a puzzle game because I have no experience with them and I don't even like playing them very much :D
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No worries, 48 hours is incredibly tight for making what is essentially software, my game sucks :D
As a role model for this type of game I'd recommend you check out DIE-SECTOR, it tells you what number you'll roll on, which reduces the hit-or-miss feeling. Its not my game and I'm not being endorsed to say it btw lol, I just think its great and follows the same concept you're doing. Good luck!