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A jam submission

Rolling CubeView game page

Try to break the difficult puzzle and win!
Submitted by Saturn Games (@saturngamesss) — 1 hour, 4 minutes before the deadline
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Rolling Cube's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2594.2334.233
Overall#10313.4223.422
Enjoyment#16103.0333.033
Creativity#23623.0003.000

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You solve the puzzle by rolling the dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Great game, it looked great but the orthographic perspective hurt my head. The move limiter was a great addition, because it stopped me to just rolling around endlessly until I stumbled on the solution. I would love to be able to restart mid way through using my moves though. Great work though.

Submitted(+1)

Great puzzle game! I really loved the look of it. I will say, that I have seen quite a lot of games in this jam that did pretty much the same concept, but I really liked the way yours felt. 

Submitted(+1)

simple arena but hard puzzle, great game!

Submitted(+1)

Great presentation of the game, interesting puzzle! My only problem is that the arrow keys are up and down, but the map is diagonal, making the game confusing. nice job overall!

Submitted(+1)

I thought this was pretty cool! Admittidly, im not the best at these sorts of 3d block puzzle games but this was still neat. My only problem is that I kept getting confused about which arrow coresponded to which direction, since the arrows on the keyboard are horizontal and vertical, while the grid is displayed diagonally. But overall, nice!

Submitted(+1)

A really enjoyable puzzle. I like how as you play, you build experience and it becomes easier to solve the parts you've experienced. Looks great as well with fitting sound effects.

Submitted(+1)

Really pretty graphics. 

Submitted (1 edit) (+1)

The aesthetic and color palette is *chef's kiss*.


I think, so far, my favorite aspect of all the "dice-on-a-grid" games is mastering control of the die. Once you start noticing all the little patterns of rolling the cube on the grid, seemingly random problems start to become simple matters. It's very satisfying.

Submitted(+1)

good concept and execution, felt satisfying to play. would have liked to be able to restart on the fly. great job overall :)

(+2)

epic! i and others had this exact idea, but so far this is the best execution of it i've seen. it would be nice to be able to restart without using all of your moves, though :/

Submitted(+1)

GOOD GAME 

Submitted (2 edits) (+1)

Nice game! Some of the levels seem kinda impossible or its just me, overall great job.

Developer(+1)

You have to think a lot about some levels, but otherwise the game is playable

Submitted(+1)

Cool game, but the isometric view controls is messing with my brain a little, so it was harder to think of solutions while having to constantly think about the controlls

Submitted(+1)

I reached level 5!

Overall, although the concept of the game is pretty common, its still technically unique - I would have never thought of it myself!

The game looked very aesthetic, very pleasing to the eyes :D
The sound effects were just right has well, no music was a good choice ( I'm assuming that was intentional lmao).

However, the game ran a bit slow on my laptop, which made redoing the level a bit annoying.

I've said this same thing for all the other puzzle games involving dice, so I'm just going to copy-paste something I've said for those games here, since i think it fits:

For a puzzle game, the game is more random to play, even for a dice game. I never really had that "A-ha" moment that mark had in his untitled magnet game. It was more just moving around randomly while restarting the level until the cubes died . So it was more like a "I won?" moment
Knowing where your dice will land is not much of the players concern, since they focus more on just moving it around and its really up to chance whether they land on the right spot, which it isnt, but it feels like it.

Overall, I think it was fun to play, well done!

Developer

Wow, Thank you for your comment! I know about the shortcomings of this game, but in such a short time I did not have time to come up with a better solution.  It's interesting that I decided to create a puzzle game because I have no experience with them and I don't even like playing them very much :D

Submitted(+1)

No worries, 48 hours is incredibly tight for making what is essentially software, my game sucks :D
As a role model for this type of game I'd recommend you check out DIE-SECTOR, it tells you what number you'll roll on, which reduces the hit-or-miss feeling. Its not my game and I'm not being endorsed to say it btw lol, I just think its great and follows the same concept you're doing. Good luck!

Submitted(+1)

I loved that

Submitted(+1)

Really good graphics, and the sound design is really good :D 

Submitted(+1)

I made a game with an almost identical concept. I'm new to game making and itch.io so I wrote it in python and I had trouble packaging it, but this is how it looked in my head. Love the work on display.