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(+1)

Visually impeccable, kudos! The mix of 3D with the amazing illustrations works really well!

I like the 3D take on Paper’s Please in theory, but in practice the collisions are finicky and made a lot of stuff unnecessarily hard.

I encountered a non-blocking bug where the day was over while I was inspecting a dice, and the next day I still had the dice and the money they tried to bribe me with, but the customer was gone. I also encountered a blocking bug when I trashed a dice, but the game did not detect it and I couldn’t skip to the next customer.

Also, WASD does not work for Azerty keyboards, and I’m pretty sure Godot allows you to specify physical keys instead of logical ones to try and bypass this issue.

(+1)

Thanks so much for the feedback!

I'm glad you like the concept, I think with more refinement the collisions and physics add another element of interaction to the game to make it more engaging.

We are currently collecting bugs to patch in the next release of the game, thanks for raising these issues.