Thank you so much for doing this! It points so clearly (and painfully ^^”) where I need to put efforts next, it’s extremely invaluable! Thanks again!
lertsenem
Creator of
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Hello, thanks a lot for playing the game!
Did you find the game over that jump-scary? I tried to tone it down, since coming face to face with the monster when turning a corner is already quite distressing. :D
The puzzles are not that complicated (push buttons and put batteries on plates to open/close doors, get the 4 batteries to open the final door), but doing them in the dark while not knowing the layout makes them way more difficult than I intended, sorry for that.
Hey, thanks a lot for playing the game!
Yeah, there were some hiding places planned but of course game jam means limited time means scope reduction. :} Maybe after the jam I’ll add some polish and missing features.
To make the game a tiny bit easier, did you try pressing start (enter) to show the path the monster was following? Not an extremely stable feature since it was added late as debug mode, but it can help reaching to the exit.
The possession mechanic is really fun and I can see easily see that become a full blown puzzle platformer game. The need to have some space available possess/unpossess the character feels a bit frustrating though, especially since there’s not really any level exploiting this mechanic.
Solid game overall, and I would play more of it. :)
The art style is pretty awesome! Controls are a bit weird though : it’s hard to correctly orient the character, and to be sure where the attack lands (both mine and those of the enemies). It also took me way too long to find where I needed to be positioned to interact with the tree-like entities ^^”. I had a fun time playing it but could not pass the boss in the cauldron.
Solid game with a nice mix of puzzle and platform. The music is a real plus, but all the electric puns take the cake. :]
I wish there was some kind of score keeping, because I spent quite some time rewiring some levels for more efficiency.
Two small bugs I encountered:
- when crouching, the camera gets down, which is useful in some situations, or could be if the circuit mode adapted to that new camera position which it does not. :/
- when pausing the game with circuit mode while a phantom is dying, that phantom comes back to life, technically making them an unundeaddead.
Nice, another game where you run from aliens on a deserted space station. :D I managed to escape with just 1HP, after downing the med kit I got on the way. Tip: don’t try to fight the monsters too much, running is more efficient. :D
I loved the graphics, especially the aliens design! I wish there were more diversity with environment though, because finding your way is very hard (but that’s an issue with my game too, it’s hard to make lot of art with the limit).
I had a hard time understanding how the aliens moved, sometimes they just disappeared in front of me.
I also hit a minor bug : on some doors (the keycards doors maybe? not sure), if I stood in front of them and opened then closed the minimap, I could not open the door anymore. I had to move once and come back and the door could open again.
Great game anyway! Is it 3D behind the scenes, or full 2D with handmade illustrations?
Hey, thanks for playing, and congrats for getting the first Any% using OOB strats. :D I thought I got rid of that bug, I’ll need to dig deeper. :p
Glad you liked the 3, they are also the one I found the most OP, but a lot of people would rather used the 2 to get more range while maintaining some speed. Archer are indeed a menace, I wanted their attacks to hurt since they are imo the main reason to roll, and I wanted the player to roll and hence switch characters a lot.
Audio is definitely not my strong suit, I’ll try to tune the volume down in general.
Thanks again for all the feedback!