Nice game! A bit chaotic at times, especially when you get surrounded by enemies. Would be nice to have a minimap or something like that, it’s easy to get a bit lost. The potions mechanic felt a bit weird: firstly, because it’s hard to tell what exactly did the potion do (hard to notice how exactly did a bunch of numbers change), and secondly, because they’re completely random. It would be nice if somehow player’s actions affected the potions - maybe you can increase the chance of a good potion outcome by doing something, casting a spell, etc. Anyways, nice game, good job!
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thank you for playing! a minimap wasn't something that i initially considered, but that's definitely something that i think i can implement in the future if i ever decide to flesh this game out more.
i didn't have the time to create pop-ups that showed how stats were affected, and early attempts were fruitless and didn't work the way i wanted to 'cause of the systems built on sand that i already put in place, so it's definitely something that i should work on. as for your "luck" idea, that was also a part of my initial idea for the game: having the probability of getting good/bad items be decided by a die roll or from the stuff that a player encounters before entering or during a room or a floor. due to the complexity as well as this being my first time making a dungeon-crawler-thing, i decided to cut back on it, but it's definitely something that i should consider.
i'm glad you still enjoyed it though!