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Thank you for your feedback :)

Yes, we didn't really know how to show how the damage is calculated without it becoming confusing.

I think your strategy with the green dice is really clever. When balancing the mechanics, I didn't realise that this die can be chosen 3 times and thus becomes relatively powerful. In general, I thought there was only one relatively obvious way to make your dice deck strong, but your strategy is already the third one :)

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I should say, it wasn't just three green dice - the one dice I couldn't get a green for I was able to get an orangey dice which also had high odds of a 3! 3s all the way.

But really, I think that people being able to find strategies you hadn't expected is a real credit to your game: you gave it enough depth for there to be all sorts of interesting ways the parts could interact.