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Cute game! The concept of the mirrored cat is also very cool.

The sliding in the movement was a huge roadblock though, especially considering the amount of precision you need to not die. And on that note, the spikes' hitboxes seem off; I kept dying when I was just within the general vicinity of them (e.g. on the edge of a platform).

Still, it was fun, if perhaps made more difficult than needed with the above issues.

Thanks for playing! And yea pretty much everyone that had commented has said it was too slippery. Sucks to know I could’ve avoided that by just changing a number on a variable. I personally like a little slipperyness because it reminds me of Mario games but I’m gonna make sure to dial it back significantly in future games