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(+1)

Firstly this game is really good, beautiful and sounds amazing, but with all great games I do think there is always room for improvement!

personally I think the game is way too easy as even when I actively tried to get my health meter all the way down it was almost impossible. Maybe adding something like a simple difficultly option that multiplies the amount of bullets coming out based on the option the user chose would make this way harder. 

There is not enough of a buffer in the camera around the edges of the screen making it very hard to tell what is in the way of where you are going... maybe increasing the buffer by like an additional 10% of the screen size will make this better!

and finally with this beautiful music and neon art... WE NEED MORE PARTICLES, LIGHTS AND EFFECTS!!!!!! ALL THE PARTICLES, LIGHTS AND EFFECTS!!!!! sorry about that I can get carried away sometimes... but yes more particle effect and lights coming off of everything with a powerful feeling screenshake would make this game 10x better! (something like beat hazard for gameplay examples) 

finally I just wanted to reiterate that you actually did an amazing job during the jam and to keep doing what you are doing! 😀

Thank you so much! 

I would completely agree with all of your comments to be honest. I actually intended to make a tough-as-nails roguelike with really witty death messages, but lack of time meant I had no time for testing or balance!

The camera controls work really well for like, 10 seconds. I tried to be fancy with it and it bit me in the ass, unfortunately xD

I also agree about particles, lights and effects! It was fully my intention to go completely overboard with it :(