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I liked the world/lore of this. I think it suffers a bit in terms of gameplay though: the complete randomness leads to a situation where a) it's not useful to block, since you don't know how much damage is coming your way and you don't know what the enemy will do, and b) there's no interesting decisions to be made (ala Sid Meier's game definition [sort of]).

I think this game would have benefited from some mechanics that bring about more decisions from the player; e.g. telegraphing attacks and making blocking based on chance (aka roll of the dice), or giving more options than just attacking and defending.