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Very unique take on the theme. I'm not convinced that the game wouldn't be better if there wasn't a dice mechanic, however. It seems to me that its better for the player to decide what approach they should take, rather than leaving it to chance - let the player deduce what is best in this detective game. Though you can already do that if you select the dice to be all one option so maybe not. Beautiful art and music.

Thanks! The hope was that you could manage your uncertainty by weighting your guesses on tone to go multiple ways, but it does feel odd not to have control of it like you might in other rpgs. I think we needed the option to ask multiple times in phase 1 to make this work better too.