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Third Minima

147
Posts
3
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A member registered Jul 09, 2020 · View creator page →

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I agree, one must have shanties to sail! Fun take on the theme and lots of area variety for a jam. Nice work!

Love the sound fx! Fun idea and interesting upgrades as you go.

Beautiful visuals and a really interesting combination of a few game styles to fit the theme. Nice work!

Nice polish and very accessible with all the controls using mouse. Things get complicated quickly but it still felt manageable!

Fun take on the theme! Movement felt a bit unintuitive with the keyspread but got into a groove once I got the hang of it. Enjoyed the dialogue too!

Clever response for the theme and great execution!

Great visuals and interesting combination of 2d and 3d. I liked how it introduced restraint in what and how many veggies you chop to subvert expectations from this genre's typical approach. Well done!

Great take on the theme, strong visual style with consistent application, and some fun quirks to how it plays as you scale!

Unfortunately it does require both a keyboard and a mouse because the arm and tweezers are controlled separately. I'm sorry it didn't work with just a touchpad! 

Thank you! We've really enjoyed using Godot for a range of projects at this point, easy to jump into a project with it and supports a range of approaches.

Oh no! I'm sorry it made you seasick, we should have provided a disclaimer! 

Thank you! Yes, I think that would help people get into the placement faster and have more fun with it.

Thank you so much!

Thank you! The highlighting is a good idea, some of the pieces were only a pixel wide after the dithering and were hard to locate.

Magnificent! Truly seaworthy. A better ship than I think we even managed in testing!

Thank you, glad you enjoyed it!

Thank you, and sorry you couldn't place a piece! I think we would have benefitted from more testing and balancing to get the challenge level just right.

An elegant quote for the dust jacket, bellissimo!

Thank you!

We did! Compared to previous jams this was the smoothest and most fun to make. Thanks!

That is great feedback, a shadow would have been a good way to connect the arm to table location! Thank you for playing!

Ah, very helpful! I'll try again, thank you!

Nice idea for the prompt that connects to a larger conversation, took a bit to get a hang of the balance but made it through to the end! Well done.

An elegant invitation into the origins of life, very well done!

Fun exploration of the cosmic perspective! Such glee when I became a star!

Great procedural world, really built up a story with the journey! Nice work in such a short time!

Thank you!

Reminds me of a civ scale version of Majesty, enjoyed the art and the indirect gameplay!

Excellent idea and execution, would love to see this grow into a whole game!

Excellent idea and execution, would love to see this grow into a whole game!

Fun way to play with science, reinforces the effect of scale on perspective! Like making the nazca lines!

Love the weird art style with clay and quirky humor, great homage to hylics!

Fun idea and well executed!

Lovely puzzle game, and enjoyed the historical grounding and polished consistent theme. Nice work!

Beautiful game, great polish for a jam. I couldn't figure out what triggered the overlaps but still enjoyed it!

Thanks! Yes, all from scratch. It was fun to come up with and sing.

Thank you!

Thank you! It was fun trying to make the awkwardness a feature and not have it feel accidental. Glad you enjoyed it!

Impressively smooth and polished game for a jam, I'll keep playing this after the jam is over because its so relaxing! Nice work.

Thank you! We tried IK to fix that but ran into other collision issues. Maybe a way to rotate the camera tied to the arm could help with that.