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This looks like a nice concept, but I don’t fully understand the game logic while playing:

  • As pointed out below, this seems confusing:

I don’t see the point of picking less than 3 dice, or having 5 dice to pick from (they’re all random, anyways, so increase the amount of chances you have?).

  • It is not clear what the enemies do

  • I don’t understand the middle step, after picking a few dices.

Besides that it seems like this concept has a lot of potential, but some tooltips and a bit clearer UI would be helpful for this.

(+1)

Thank you for your comment.

As commented, the game logic and many thing is currently not communicated correctly or even at all to the player, hence quite a lot of things are currently not clear. A lot of improvement to be made from our side.

As pointed out below, this seems confusing:
I don’t see the point of picking less than 3 dice, or having 5 dice to pick from (they’re all random, anyways, so increase the amount of chances you have?)

It is supposed to give the player choice between quantity (number of action)  or quality (level of the action). But sadly we didn't manage to add the functionality in time.

It is not clear what the enemies do

The lack of feedback given to the player is the cause for this.  Another improvement to be made from our side.

I don’t understand the middle step, after picking a few dices.

I suppose the dice rolling part? The ideal implementation would be a dice rolling animation that we also want to have in the very start, but in the end we didn't manage to get our hands on it, hence the simpler version of animation by just showing the faces of the dice randomly.

Thank you for your advice. We'll put some work on tooltips and clearer UI.

Thanks for the detailed response - it’s always really interesting to see the “how”s.