Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

A few things:
- the camera kinda works against you at times, especially when you're double jumping
- I don't think the game ever tells you that you can double jump, but it's required for a lot of pieces
- both the walking and the rolling form of the player "remember" their momentum and it can lead to a few weird cases and even abuses

But all of those are superminor things for a 48 game jam and it's commandable that you even bothered with the separate camera for rolling. Overall really fun game and I like the take on the theme. Also, might be the most functioning 3d platformer I've seen at a game jam :)

Thank you! I definitely had some issues with the camera that I didn't quite have the time to iron out, and my 'tutorial' area definitely could have benefit from a more explicit explanation of the double jump mechanic. I appreciate the feedback though!