Thanks for the feedback. Completely agree with the movement stuff, it's quite anoying not being able to move between turns, it's a little unresponsive as there's an extra pause after the orb's final move where all player input is ignored, I think it could be improved if I'd communicated before your move where the orb would go, then we wouldn't have to wait for it to make each and every step along its path, it could jump to the spot like a knight does in chess.
I feel like the orb having that many moves per each one of your moves limits the options for puzzles as it catches up to you way too quick, which also makes each level feel like guessing a path and giving that a try until you win. An idea I had towards the end was to have jump pads or disappearing tiles that the orbs wouldn't be able to step on and have to re-calculate their path and take a long way around but I hadn't appreciated the time restriction of the Jam.