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(+2)

Very solid UI. This is a really creative take on the theme and its executed super well, but I have a few irks design-wise:

Just walking straight forward with a die full of the default 1-tile spell seems to be a preferable strategy to upgrading your die at all. The only downside is that you have to spend 1 more turn with moving to be in range, but then you consistently hit the enemy. I don't see the point of the upgraded spells at all, since you only fight one enemy at a time (so covering more tiles is pointless). There is also no indication of what the enemy will do so you may react to it. 

Still, very interesting game. I like the concept a lot

(1 edit) (+1)

the single spell is consistent, however it deals (or at least should deal) 50%-66%  less damage.  also Im pretty sure it is impossible to beat the eye with just that spell as it can kill you before you kill it (unless i forgot i nerfed it)

-Penumbra (worked on the game with null)

(+1)

Oh, alright then. My bad. Would've been neat to have damage numbers visible on the spells though.