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(+2)

This is a very fun concept, and the game looks very nice. The charge up system creates some interesting micro navigation puzzles trying not to waste the attack while not getting killed and finding an opening to attack, There is one thing I'm curious about. Is the enemy movement random, or do you have some AI working in the back?

(+2)

To answer you curiosity Diogo, we don't have an ai implanted.

It was a trick to make the enemies a little bit unexpected.

We have 3 enemy types:

Stalker - follow the player 

Wanderer - moves randomly 

Path - moves on a certain path

Enemies can change behavior mid level so you need to be on your toes all the time.

Thank you for all the compliments, it means a lot to all of us.

We are happy to hear that you had fun!

That's a very clever solution, nice work.