I really like the idea theoretically, even the fixed version is really buggy, I am saving the game and would really like to see this idea executed in a game that works.
If you are going to update I would be happy to play
Game has a lot of character thanks to the art and music!
My main problem is that the idea isn't really original and executed pretty stiffly, it is really hard to understand the cube orientation and because of that the main difficulty of this game is making the player and cube what you want it to do and not the levels themselves, which can feel very annoying to play.
Difficulty should come from interesting ideas to understand in a puzzle game and not from difficult controls.
Game looks awesome!!!
The game feel is also pretty good, I have also found a trick (maybe an intended mechanic or maybe a bug) that when you time your shots you can shoot without charging which is really cool.
The one thing this game lacks in is player goal, the goal is pretty boring and this is way all of your wonderful game feel and aesthetics are wasted, with a good and fun goal this game would be pretty amazing to play for a long time!
Presentation is one of the best if not the best I have seen in this jam, amazing art that capture the tone of the game.
Music could be better tho.
Interesting game ideas but in the end of the day it took me too much time to understand how to play and in the end it wasn't that fun, balance should be tweaked, the game makes you play too defensive and battles drag.
With that in mind this game is oozing with creativity and may be one of the games I would like to see what 2 weeks or even a few months of work could take it to, which i personally can't say for most of the games here, my entry included
Presentation is one of the best if not the best I have seen in this jam, amazing art that capture the tone of the game.
Music could be better tho.
Interesting game ideas but in the end of the day it took me too much time to understand how to play and in the end it wasn't that fun, balance should be tweaked, the game makes you play too defensive and battles drag.
With that in mind this game is oozing with creativity and may be one of the games I would like to see what 2 weeks or even a few months of work could take it to, which i personally can't say for most of the games here, my entry included
Yeah some of the first things I would do in terms of design is to create better and smarter tutorials to help the player understand the mechanics better, also giving the players more visual information for better understanding.
Thanks for the comment! We are very happy to know you had fun with the game!
To answer you curiosity Diogo, we don't have an ai implanted.
It was a trick to make the enemies a little bit unexpected.
We have 3 enemy types:
Stalker - follow the player
Wanderer - moves randomly
Path - moves on a certain path
Enemies can change behavior mid level so you need to be on your toes all the time.
Thank you for all the compliments, it means a lot to all of us.
We are happy to hear that you had fun!