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Love how it introduces a concept within a game and then it expands upon it in later levels (or even the levels after it).

The game didn’t have to explain much, especially on the introduction level where you were given a bunch of dices that you had to fall in since it was the only option and the title also gave it away; if you fell in the end of the introduction level despite landing in a dice platform, that’s because something wasn’t right so you have to think as to how the game operates in and then stick to it for the rest of the levels it has to offer you.

(+1)

Thank you! We really wanted the player to learn the mechanics of the game through experience and experimentation, and I am happy to see someone liked that approach!