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kemandel

53
Posts
6
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A member registered May 30, 2021 · View creator page →

Creator of

Recent community posts

I thought this game was super charming! I nice little twist on the Tetris formula and I thought the connection to the theme was implemented well!

Thank you for the feedback! We had to change our pixel art artist about halfway through the jam so that definitely led to some inconsistencies haha. Thanks for playing!

Thank you so much!

Glad you enjoyed! Our artist went crazy with the stone tablet haha.

Thank you for playing! Our goal for the game was to try and encourage multiple replays through the limited lives, similar to how games like Cuphead treat boss levels. It definitely ended up being quite unforgiving haha. Thanks for the feedback!

Thank you for the feedback! If we continue working on this game we definitely want to review the pressure players feel while picking cards, as it is quite intense!

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Thank you! Our idea for the theme was how the camera size scales back, causing the arena to grow larger and enemies spawns to grow in intensity. Thanks again for playing!

This one was super fun! One of the few 3D style games that I think is done well. The controls take some getting  use to but I liked them after playing for a while! The 2D sprite works super well too with the similar aesthetic, and the shadows were definitely a good touch to the mechanics. Definitely one of my favorites.

Cute game! I really liked the grid-based system and thought it worked well with the art :)

This was a fun Idea! I really liked how you could glide by making yourself longer lol

Fun game! I liked the idea of the slime going into different environments to really show how he scales up without just literally increasing in size. I also liked the % multipliers! it was very satisfying landing a 50% boost to size. Slimes are so fun!

Thanks for playing!

Thank you for playing! A mini-map to help navigate the world is a great idea!

Thank you for the kind words!

Thanks for the feedback! Yea I actually just found it, so I'm make a patch for it right now :)

Thanks for playing!

Thanks for the feedback! 

While it is true that the leading player will build up more of a combo with access to more notes, our mechanic assumes that players will be much more likely to break as a player needs to start hitting 5 and then 6 notes. On the flip side, it will be much easier for the player behind to build up a steady, albeit smaller, combo.

Because of this, we needed the combos to fully break on each miss in order to create back-and-forth tension between the players by allowing the idea of a “counter attack” once the player ahead misses. This was to help make the multiplayer aspect as interesting and interactive as possible.

The music we ended up making did seem to have a bit of a disconnect with the game, something higher energy might have been better suited for sure.

Thanks for playing and once again thank you very much for the feedback!

Wow what a cool game! We also did a rhythm game albeit much more traditional haha. I really love the music and the rhythm mechanics! The mapping was done exceptionally well and I really felt I was playing to the beat.

Yea the music was quite rushed looking back but we had a lot of fun with it regardless, haha. Glad you liked it and thanks for the feedback!

Rhythm games are quite rare in these jams haha. Glad you liked it!

Glad you enjoyed!

Thank you very much!

Thank you for the kind words and feedback!

Thank you!

Thank you!

Do you mind sharing what browser you were using? And whether or not you have hardware acceleration enabled? Thanks for playing!

Wow I actually really liked this game. The music used when swapping between the worlds fit super well! The art as well, while limited, also fit the theme well. Very well done on the creepy atmosphere!

Really liked this game, you did a great job exploring and expanding the mechanics. I really liked the last few levels, especially the one room with all the scary looking eye things. It was fun getting better at using the mechanics in quick succession, reminds me a lot of Celeste.

I found this game to be super nice and overall very well made and polished! I really love the shader effect used as well as the postprocessing effects. I feel like they play into the one-bit theme really well! The music and sound design was also super clean and I loved the retro aesthetic.

Glad you liked it!

Thank you very much! I'm glad you enjoyed!

Thank you! Definitely wished we had more time to fine tune the camera and show off more of the pixel art. Glad you enjoyed!

Thank you!

Yea, the setting is definitely a little dark once you stop to think about it, but we felt it meshed nicely with this year's theme. I'm glad you enjoyed it!

Thank you very much!

Thank you very much for the feedback!

Very cool game! I really like how creative the levels and mechanics were!

What a cool idea! Really liked how the difficulty ramped up in the later levels!

Thank you for playing!

The direction the die faces when on a numbered tile is definitely something we were less than certain about. Although it seems most people understood after some tinkering, our approach may not have been the most intuitive.

We appreciate the time you took to play our game and give feedback and suggestions. :)

Thank you for the feedback!

Thank you! We figured with the time we had that simple background music might get repetitive, especially with some of the longer puzzles. Glad you liked it!