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Hey sorry this is a bit late, but I wanted to still thank you for your lengthy feedback post!

About level 5, during some playtesting the players did not even realize some keys did not float, so I thought it would be fine if more attentive players would just solve the level by looking. Having to repeat the level just by luck did seem a bit unfair x)

And the moving enemies were definitely a not fully worked-out addition.  Yours is a good suggestion to improve them!