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It's not bad, just not very 'finished' Lots of bugs with the basics like shooting and enemy AI, and nothing really feels satisfying or juicy. Random red boxes seem to appear occasionally - I'm guessing these are supposed to be health bars?

The basic movement feels smooth, but the shooting dice doesn't feel at all good. Sometimes the shot just doesn't go, sometimes it goes a little way then vanishes, and if it does actually hit something it doesn't seem to have much effect. I know the second shot removes it from the arena, but it just vanishes.

Clearly there's a lot of compromise due to the time constraints of a jam. You've done well just to get something out at all!

Thank you for the feedback comment!

Fixing the red boxes to be actual enemy health, aka Diablo 2, got cut due to time. As you see, it just pops up but doesn't move or do anything, or even say anything. It's regrettable, but with time it wasn't worth spending the time to get it really working. 

The shooting is definitely something that has plagued us. There are definite times that the shots shoot the player character, even when standing still. It's definitely something we will add some polish with to make it a better shooter.

Player hit feedback followed by enemy hit feedback are the next two things on the backlog, and the former definitely includes fixing some of the dice rolling attacks. We'll get it polished eventually.

Thanks again!

Pressure is always high in a games jam, I totally understand having to pick and chose which features you spend your limited time on!

Look into collision layers to solve the projectiles hitting the player problem. You can allocate projectiles to one layer, enemies to another and the player to yet another. Then you can set up a matrix saying what should collide with what. At least that's one way you can solve it if you're using Unity.