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Thank you for the feedback comment!

Fixing the red boxes to be actual enemy health, aka Diablo 2, got cut due to time. As you see, it just pops up but doesn't move or do anything, or even say anything. It's regrettable, but with time it wasn't worth spending the time to get it really working. 

The shooting is definitely something that has plagued us. There are definite times that the shots shoot the player character, even when standing still. It's definitely something we will add some polish with to make it a better shooter.

Player hit feedback followed by enemy hit feedback are the next two things on the backlog, and the former definitely includes fixing some of the dice rolling attacks. We'll get it polished eventually.

Thanks again!

Pressure is always high in a games jam, I totally understand having to pick and chose which features you spend your limited time on!

Look into collision layers to solve the projectiles hitting the player problem. You can allocate projectiles to one layer, enemies to another and the player to yet another. Then you can set up a matrix saying what should collide with what. At least that's one way you can solve it if you're using Unity.