thanks for the feedback!!
The red dice damage boost is a great idea and it definitely would help balance out the dice in terms of balance. For green and yellow, I think they were planned to work best for horizontal/vertical movement respectively, but level design doesn't work around that (yet!). I do see what you mean about having a persistent movement option for gaps though. Thanks for the input on blue dice! I think a visual cue for melting was somewhere on the to-do list, but was dropped for time haha