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(+1)

thanks for the feedback!!

The red dice damage boost is a great idea and it definitely would help balance out the dice in terms of balance.  For green and yellow, I think they were planned to work best for horizontal/vertical movement respectively, but level design doesn't work around that (yet!).  I do see what you mean about having a persistent movement option for gaps though.  Thanks for the input on blue dice!  I think a visual cue for melting was somewhere on the to-do list, but was dropped for time haha