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Haasio

148
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29
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A member registered May 20, 2021 · View creator page →

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the scope of this is super impressive for 96 hours! nice work!! the mechanic also made for some fun puzzles in 3d and the physics felt well done

some of the rooms were kind of small and tough to navigate while holding an object, which made the playing feel confusing at times though

i love how the water source could delete buildings too!! makes for a really interesting balancing act between defending your water while also keeping it from destroying your buildings.  nice work!

nice work!!  the room layout was nice and clear.  eventually settled on a strategy putting a bunch of boxes in the middle and then running items from the conveyor to them.  it took me a bit to figure out that i couldn't just bring items to the boxes on the side though

LETSGOOO CAPITALISM TOOK OVER THE UNIVERSE

fun game lol i liked how different the minigames were.  also 48 hours is nuts lol.  i noticed on my computer (browser) the game was kind of 'freeze' every time you earned money, which was kind of jarring.  is this an intentional feature or a bug?

neat rhythm game!  i like the variety in bullets you had to hit.  it would have been nice to have another input though (like space bar), mouse can be finicky sometimes.  nice work!

got to 1000.  really fun story!! loved Bill lol
some of the cuts felt kinda brutal to do on mouse.  the thin long ones felt especially punishing.  post-jam i'd love to see this expanded on ! (and maybe with thicker outlines on some of the cuts haha,,, my poor wrist)

absolutely love the art and atmosphere of this game!! would love to see it with post-jam polish this reminds me of the flash games id play as a kid


some of the recipes seemed a bit hard for me to understand (and sometimes hitting the button on the machine woudln't do anything) but i like how theres always something to be doing in this game.  the time limit on the orders makes the multitasking compelling as you're bouncing between brewing and feeding.  nice work!

really cute concept !  the music and art made for relaxing vibes.  I think it might be good if the hints window was always up/if the animal art told you more about what kind of house to give them though, since I found myself opening the tutorial a lot to cross reference

this was really fun!! i made it to the third area before coming to write a rating haha

had 10 turret bases on.  i felt like there was a lot of backtracking (walking backwards to avoid enemies, and then back forwards to progress) that felt unsatisfying but being able to stack up weapons and upgrades made for a great gameplay loop.  nice work!

using enemies and scales objects to navigate spike pits was really cool!  the visual polish in this game is fantastic too.  the jump felt a bit floaty at times (tough to see where i'm landing), but otherwise controls felt pretty tight and good to use.  

i like how there were multiple ways to solve each puzzle!  this game is nicely polished too.  the player controls also felt tight and satisfying.  nice work!

yo this is really cool!! some of the levels were def pretty tough lol (68% on the wellerman,,, welp).  the scope of the project is insane you have so many songs up here for 96 hours.  My bit of critique is that the notes spawn too low, and are kind of tough to react to.  maybe have them spawn higher up so you can react better?

the sound effects were awesome lol i love how the huge frog felt to play as.  i got 70 seconds

Thanks sm!!

Effects activate when you kill the robots, but if they make it to the end of the platform they will destroy a row or column instead

the sfx were really charming and having the indicator when you could hit a fly was really helpful.  camera felt a little too shaky though.  gj!!

i think there should be a more clearly defined end, as it feels mostly just like 1 mechanic right now.  scoreboard based?  survival/time based?  what is winning in this game, basically

i love how the style makes this game scary to play!   a lot of the paint blotches in the water + low lighting had me thinking there was a huge fish in the water haha

the powerups all felt really good and were nicely designed for progression without feeling broken.  also the enemies were all so cool and varied!  it was neat to use them as a metric to see how far ive come.  

the map is really neat!  i love how you had the ledges near bottom left to help you get back up (minimizing unnecessary backtracking if you fall)

the art is really charming and the gameplay loop feels great!  reminds me of flash games i used to play.  i love how platforms are a limited resource and you end up having to divide your time between watering, weeding, fertilizing, and shooing pests.  felt like there was always something to do

Pretty solid mechanic!  I like how some blobs have different filling speeds, so you have to look around and prioritize instead of just chasing them as they appear

I WAS LOOKING FOR A GAME LIKE THIS I LOVE MODEL KITS!  i love the polish in how parts fall after you snip them off the sprues.  awesome chill game

Thanks sm!!  Our music guys popped off for sure

i love the risk/reward between choosing to climb for longer vs the falling debris.  felt very tight and the polish was great too!

STOP!! THERE'S A WET PUDDLE

really charming atmosphere with the music and art!  the cutscene was great too (also!! thank you SO MUCH for adding volume controls in the game i usually end up getting my ears blasted off during jam games lol).  the levels were pretty clever and i like how the saws are part of the puzzle instead of just being a hazard!

really neat that you have customization in here!  the platforming is pretty tough as you mentioned haha but the controls felt pretty nice to use.  cool game!

this is really creative! + pretty cool to see all the parts of instruments (coming from someone who doesn't know how to put together instruments lol)

found the secret note :)
this was super cool!  i love how you used the different surfaces visible to different heights as escape room mechanics. 

i really liked the puzzles!  it was fun to figure out how to combine the scales in order to progress (i really appreciate having the burrows into the next room as a way to "scout" the puzzle too).  i think some of the UI could be better marked (the burrows confused me at first because they were very similarly colored to the normal dirt blocks)  all in all, really cool game!

the scope of this is super impressive for a jam game, and the visuals are awesome!  the control and ui of the cards felt super satisfying and polished.  

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really cool interpretation of the theme!  its really cool that you managed to get random generation into a jam game.  would love to see post-jam polish (esp on the controls as they feel kinda floaty) because the abilities on the robot are really neat

really creative take on snake!  i love how length is used for puzzle solving, but also makes you more vulnerable to projectiles.  also the art/vibes are really neat!

loved the powerups lol and especially liked how you dealt damage for a little after your dash to help you get out of a tight situation.  abilities all felt really good to use

yo the art's actually really charming !  i also liked the bubble projectiles- helped switch up the gameplay instead of just shooting the boss the whole time

your layout is very clear and the simple playstyle makes it really easy to pick up!! would love to see more stuff added after the jam (the level of polishing you got in is great though)

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this is awesome!! stuck with it through the whole thing.  i love how the levels can be solved multiple ways . horse plinko was my favorite

movement on the ice cubes was really cool compared to the other platforming.  cool story premise too!  

you have some really awesome lore and the music was super cool!  love how unique the vibe was

really enjoyable! the sound effects and ost really stood out to me