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(+2)

It's impressive how much content there is here! The visuals and text are relaxing to look at and the animations are very smooth. If you ever decide to expand on this, I suggest trying a "limited moves" feature rather than a time limit. I think that limited moves would fit the game's design better since determining whether to use a sword or gem is like solving a puzzle. It would be a bit hard to balance with the randomization feature though.