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kendi

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A member registered Apr 08, 2022 · View creator page →

Creator of

Recent community posts

surprisingly addictive! who knew billiard and merge would make a great combo. This is the type of game I could play for hours.

Thanks!

Hey I used this for my game's trailer, just as a placeholder. I will be making my own backgrounds for the final game later on. Thanks :) 

https://www.youtube.com/watch?v=28dYjfKMUx8 (Here's the link if you're interested hehe)

Hi I used some of your backgrounds for my game's trailer, just as placeholders. I will be making my own backgrounds for the final game later on. Thanks :) 

https://www.youtube.com/watch?v=28dYjfKMUx8 (Here's the link if you're interested hehe)

The visuals, sounds, and gameplay are polished. Just a few suggestions though. 

When rolling the dice, it's much more exciting if it's just one tap to make them all roll, like a slot machine. The buffs/debuffs are hard to notice during the game. Instead of this, I think random powerups would be much more fun. It would be interesting to see how both the players and the enemies using powerups plays out. You could also just make the buff/debuff a lot more impactful, to the extent of being crucial to the player's chances at winning, making for a very challenging gameplay. On the other hand, there is a bug where as the enemies shrink, bullets can still come out of them, which is a little frustrating. No pressure though, the game is already impressive! With just some tweaks, I can see it becoming really addictive.

I can definitely imagine this as a relaxing-type mobile game for casual players. Because of the simplicity of the movement, you could further expand on the idea simply by using obstacle elements. Good luck on the jam!

It's impressive how much content there is here! The visuals and text are relaxing to look at and the animations are very smooth. If you ever decide to expand on this, I suggest trying a "limited moves" feature rather than a time limit. I think that limited moves would fit the game's design better since determining whether to use a sword or gem is like solving a puzzle. It would be a bit hard to balance with the randomization feature though.