I like the overall idea of doing multiple strategic dungeon runs to get a higher score. It was a little frustrating until I understood the controls (it's like a twin-stick shooter for keyboard!) and the mechanic of clearing out a room to then capture it for your Yahtzee score. It's a pretty easy game, so unfortunately I got a little bored and didn't finish, but with additional elements to make the rouge-like part more entertaining (different enemies or weapons or traps, maybe?) and additional strategic elements (like why can't I go to all six sides of the die?), I could see this being something I would play for a long time!