Damn, I really enjoy your art style and playful level design. Great game! The only thing that bothered me was that with increasing level-complexity, I found myself more and more inclined to mindlessly button-mash and brute-force a solution, instead of thinking about the problem and making calculated moves. I have the same issue with our own game so I'm not exactly sure what to do about it.
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Yeah it's very interesting that some people try to figure out the puzzles by brute force and others try and figure out the dice and solve the puzzle strategically. I think it has something to do with just how the puzzles are designed. Specifically for our game, we got a lot of feedback that our levels felt linear or restricted which could lead people to not really figure a puzzle out and rather just follow the intended path. I'm not 100% how to fix it either, but I'm guessing just making more interesting levels or more puzzle mechanics to keep the game fresh would help solve the problem. Thank you for your feedback and for playing though! I'll definitely give your game a play too!