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A very unusual idea! The tutorial feelt a bit…cryptic? It seemed to introduce a lot of concept while the game is really just shooting things that move on the board. The tutorial text also looks weird and hard to read, as if it was downscaled to the extreme (I attached a screenshot). The board itself seemed to progress too quickly, and it looked like trying to aim precisely was pointless most of the time, while just spamming bombs worked nice. Anyways, interesting idea, nice job!

(+1)

I tried to make the tutorial look like a blackboard but I see it didn't quite work out. And yeah, I probably should have taken more time for balancing.