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Rage Against The Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1615 | 3.278 | 3.278 |
Enjoyment | #1642 | 3.000 | 3.000 |
Overall | #1808 | 3.111 | 3.111 |
Presentation | #2222 | 3.056 | 3.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The simulated players roll their dice and the actual player also uses dice as projectiles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really like you use of theme. I wish the train movement wasn't so sensitive. I wanted to be more precise with my shots but it just wasn't possible. Tutorial is super low resolution. I also had no idea when the game would end it just did eventually. Rotation mode seem like a lot less fun then straight mode. I like that you can see your next dice so you can plan ahead. The game board art and the music are very well done. Good job.
I had fun playing your game. Nicely done. I think I had more fun with the rotation mode.
I had fun playing your game. Nicely done. I think I had more fun with the rotation mode.
When I read there was a "rotating mode" I though I was going to be able to rotate the cannon by it following my mouse. I am thankful you added a still mode I can move left and right or else it would've been a much rougher experience. :D The pixelated text made it really hard for me to read but the added to "How to Play" made it easier to get going.
It's a great game! I tried playing without the tutorial and was very confused but after reading it, the game suddenly made a lot of sense. Very cool idea, though the game gets really hard. Proud 54 point score :D
Really fun game! i loved how you made Mensch ärgere dich nicht, a normal board game into a pc game. I think you should award the player a bit more for aiming, since as of rn its more about spamming space, maybe add like a charged attack or something?, overall one of the most fun games for me until now! Keep up the good work!
A very unusual idea! The tutorial feelt a bit…cryptic? It seemed to introduce a lot of concept while the game is really just shooting things that move on the board. The tutorial text also looks weird and hard to read, as if it was downscaled to the extreme (I attached a screenshot). The board itself seemed to progress too quickly, and it looked like trying to aim precisely was pointless most of the time, while just spamming bombs worked nice. Anyways, interesting idea, nice job!
I tried to make the tutorial look like a blackboard but I see it didn't quite work out. And yeah, I probably should have taken more time for balancing.
Really cool idea!
Finally the solution to making this classic game interesting! Really fun idea!