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(+2)

Title made me think of Katamari Damacy.

The idea of being able to change levels with the roll of a die is very interesting. Maybe there should be a way of re-rolling after entering a level. It would be very cool if you could see the non-selected levels on the side faces of the dice.

I had some repeated levels, I don't know if that's intentional?

I would like some more visual indication of what's bad to stand on. The dice faces seem perfectly harmless, but they send you back to the checkpoint. And there are some white blocks you can stand on, and others you cannot, which is a bit confusing,

I couldn't figure out what to do with the purple door, so I quit there.

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Hi Diogo, thank you for the feedback! I loved the Katamari games, I can't believe we didn't directly use that as a reference (we 100% will refer to that from here on out haha!)

We actually debated putting in the re-roll feature while you're in the level, but it would have taken more time to test than we had (also I am AWFUL at platformers so testing takes longer than normal haha), but it's definitely something we'd like to consider in future! That's also a really good idea in terms of showing the non-selected sides of the dice, I'll add that to the list.

I think the repeated levels are down to the random feature we set up, which are (ironically) so random that they allow for repeat entries (which even though they're random, to us they appear less random). In future versions, we may look to refine the random feature to ensure entries are less likely to repeat.

And we also definitely need to make it clearer what the overall "Objective" is (with the purple door), so that's also something we'll add in in future too. Thank you again for the feedback