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How does this interact with the dice theme at all? Why do you only have 6 shots with the toilet paper? I do like how enemies don't immediately cause a "game over" state on impact, but rather pile up and cause you to become immobile.

Hi thanks for posting and playing the game! I had intended to include more features with dice rolls to influence how many shots you are allowed to take and less shots giving you a higher score, but I found time so hard to manage. The pile up mechanic was an unintended feature but I quite liked it after a while, maybe being able to push back a load of the enemies at once would have been a cool mechanic?